Character info
Character name: Fred Jones Jr.
Canon: Mystery Incorporated
Canon point & release date: End of Season 2, 2013
History: HistoryCRAU (if applicable): N/A
Powers (no more than 150 words): Nothing supernatural, he is just a dude technically, who is just incredibly fit? Able to jump onto plane’s wheel from a speeding van? Able to run a pretty damn long time while fighting someone and also able to carry a whole dude over his head? I don’t even know how to categorize this. comical physical fitness??
Personality
What is your character most afraid of? How are they defined by this fear? (100-300 words)Fred is really… really just a straight forward guy. He cares about Daphe and trap, somewhat in that order, followed suit by the rest of the gang, then the Mystery Machine, and then probably his dad after that. For a good amount of time he considered “being a man” and “having emotions” as contradictory concepts, and so he’s still working on getting over his own toxic masculinity mindset to make sure Daphne knows he cares about her, while also trying to avoid being emotionally vulnerable. Of course, Daphne
wants that emotional vulnerability to feel valued. Most of his fears come from Daphne being in trouble, which she frequently is, and it’s in part why he’s so reckless with himself. He’s also afraid of his traps not working, because in most cases, if the trap fails, it means some “monster” or “villain” gets away, or causes harm/damage to someone else.
Of course, because he won’t remember Daphne (yet) in game, he’s going to be relatively fearless until he learns to care about someone else other than himself and his traps. Which means he gets to go through a whole new cycle of vulnerability all over again!
What is your character's greatest desire? How are they defined by this desire? (100-300 words)Fred’s greatest desire is to be a world-renowned trap-maker, which is apparently a real job in this world. His passion for building and making traps, as well as for solving how traps are made and executed, is a defining feature of Fred’s personality. He’s easily caught up in figuring out the puzzle of how a trap works, potentially forgetting the danger involved in defusing or deactivating one. It takes him a good long time for him to realize he cares about Daphne as much as he cares about traps, and even then he regularly still struggled with finding ways to balance his ardor for both.
The
why of loving traps is a mix of things. His birth parents were also famous trap-makers, but he didn’t know that until long after he got into his hobby. Is it genetic? Probably, because this is a cartoon.
How will not having memories change your character? What core personality traits, if any, will change? How? (200-300 words)Fred is not going to remember much of his home life, but most specifically, will not remember any of the Mystery Gang (Daphne, Velma, Shaggy, Scooby). Because Fred is dependent on having a group of people he can rely on, he’ll be searching fervently to find a “gang” he can be with, even though he won’t know he’s currently “without” his original gang. He tends to not compromise on his special interests, but if he really wants to impress someone, he’ll try to find as many compromises as he can to make a new friend. Due to starting from scratch on having friends, this will probably lead to more compromises than he’s ever made before, just so he isn’t lonely.
He has a strong sense of justice, always seeking to try and right any egregious wrongs, which is what drives his desire to solve mysteries, regardless of how unpopular it might be to do it. Part of that strength to go against the grain does come from the reassurance of his friends, and his position in society as the mayor’s son, so he might be less likely to do the unpopular thing if he really has no one to back him up.
He’s also pretty decisive when it comes to taking action. While he’d rather fully plan a situation to make sure the best result is had, if there’s something happening that requires decisiveness, he doesn’t hesitate to react on instinct, and deal with the consequences latter. This part probably won’t change, but will probably land him in more hot water than it normally would.
Thread samples:
OneTwoMemories
You have 10 memory points. How will you use them?Minor memory: 1 point.
High school. He’ll remember he’s of high school age, and should “currently” be in high school.
Major memory: 2 points.
THE MYSTERY MACHINE. Fred will remember he had a van that was his special baby.
Relationship: 2 points.
His “father.” He’ll remember he has a father, and very complicated feelings about it, as well as that he’s been a disappointment to said father figure.
Major memory: 2 points.
Mystery solver. He’ll have his sense of justice, and strong desire to solve mysteries.
Skills: 3 points.
Trap making. He’s able to construct plans and knows the mechanics behind elaborate trap making.
Player info
Name: Jean
Pronouns: She/Her
Age: 30+
Contact:
vendingmachine + TOO MUCH HOT DOG#7706
Permissions: PermissionsLink to invite: I have no link to invite but i have
spudbud added! 👉👈
Character in game: N/A